// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved.
// See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. 
// See License.txt in the project root for license information.
namespace ActorRuntimeManager
{
    public partial class EulaForm : Form
    {
        public bool Accepted { get; private set; }

        public EulaForm()
        {
            Accepted = false;
            InitializeComponent();
        }

        private void buttonAccept_Click(object sender, EventArgs e)
        {
            Accepted = true;
            Close();
        }

        private void buttonNotAccept_Click(object sender, EventArgs e)
        {
            Accepted = false;
            Close();
        }
    }
}
